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Matt Walsh Teaches Writing With Games

Posted by on 10-10-12 in News | 0 comments

An English professor at Massbay Community College uses games to teach and train writers.

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White House Sees Video Games’ Social, Economic Potential

Posted by on 6-06-12 in News | Comments Off on White House Sees Video Games’ Social, Economic Potential

White House Sees Video Games’ Social, Economic Potential

June 14, 2012 (from Gamasutra) by Dennis Scimeca Video games often seem like an easy target for politicians and legislators. But for Constance Steinkuehler Squire, a policy advisor at the White House Office of Science and Technology Policy, video games represent real economic and social opportunities. Squire advises the Obama Administration on video game policy and coordinates the Federal government’s efforts to support serious game development. At the closing keynote address Wednesday night at the Games for Health conference in Boston,...

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National Endowment for the Arts Now Funds Games

Posted by on 5-05-12 in News | Comments Off on National Endowment for the Arts Now Funds Games

National Endowment for the Arts Now Funds Games

The NEA website describes the grants they made for some very cool projects, including four games. In addition to the Art Works grants, 78 projects are recommended in the Arts in Media category for a total of $3.55 million. The NEA received 329 eligible applications under the Arts in Media category, requesting more than $36 million in funding. Grant amounts range from $10,000 to $100,000 with an average grant amount of $45,513 and a median of $40,000. The NEA launched this pilot program in May 2011, recognizing that while television and radio...

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Can Social-Impact Games Change Attitudes and Behavior?

Posted by on 5-05-12 in News | Comments Off on Can Social-Impact Games Change Attitudes and Behavior?

Can Social-Impact Games Change Attitudes and Behavior?

In 2010, Knight Foundation funded two social impact games as pilot projects in two cities – Macon Money, in Macon Ga., and Battlestorm, in Biloxi, Miss. Unlike past foundation support for digital games, these took place in real-time with real people in the real world and they supported ongoing efforts to tackle local issues. There is already an existing body of research about how digital games have the potential to improve learning and influence behavior. But less attention has been paid to the effects of real-world games – i.e., games...

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A Gamer Dad Recounts What He’s Learned

Posted by on 4-04-12 in News | Comments Off on A Gamer Dad Recounts What He’s Learned

A Gamer Dad Recounts What He’s Learned

April 15, 2012 By Louie Herr  from Digital Trends Gaming isn’t the violence-inducing waste of time it’s sometimes made out to be. Here are some important life lessons I learned from my childhood screen time.   I have a long history with educational games. In the earliest of my last 29 years, I can recall hours pleasantly spent with MECC’s Number Munchers and The Learning Company’s Where in Time is Carmen San Diego, amongst others. But games don’t have to be specifically educational in order to teach. Many are imparting...

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World of Warcraft is Good for Grandparents’ Brains

Posted by on 2-02-12 in News | 0 comments

World of Warcraft is Good for Grandparents’ Brains

For many years, researchers have conducted various studies on the effects games and play can have on the aging brain. Games specifically designed to enhance certain kinds of thinking, like Brain Age,may or may not always have the intended effect. However, a team of researchers have found that perhaps mainstream games, not expressly designed for brain training of any sort, can in fact improve senior citizens’ cognitive ability. The Los Angeles Times reports on the most recent findings from North Carolina State...

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